Magic Knight Rayearth I, Vol. Read 48 reviews from the world's largest community for readers. The end of the adventure is at hand for Hikaru, Umi. May 22, 2011 i have been so in love with the manga Magic Knight Rayearth,and was about to watch the anime. But i want to know whether there is any changes in love couples between manga and anime. I mean i love Umi- Ascot, Hikaru- Lantis, Fuu- Feiro, but is there any couples in the anime not remaining the same as in the manga??? I heard that Umi fell in love with Clef in the anime, is it true???
![Magic knight rayearth manga 2 Magic knight rayearth manga 2](/uploads/1/2/5/6/125659562/664687839.jpg)
The end of the adventure is at hand for Hikaru, Umi and Fuu, three schoolgirls from Tokyo who were transported to the magical realm of Cephiro to become the Magic Knights. They have unlocked their magic, powered up their weapons, and defeated Zagato's minions. But one test remains before they can confront the sinister Zagato himself, and release the imprisoned Princess Eme The end of the adventure is at hand for Hikaru, Umi and Fuu, three schoolgirls from Tokyo who were transported to the magical realm of Cephiro to become the Magic Knights. They have unlocked their magic, powered up their weapons, and defeated Zagato's minions. But one test remains before they can confront the sinister Zagato himself, and release the imprisoned Princess Emeraude. They must don the three Mashin-powerful spirits that can only be wielded by Magic Knights. With the girls' magic fully charged, the final battle begins!
Review of vol. Review of vol.
✵ I continue to be blown away by the moral of this story being about belief and friendship. I appreciate how the authors continue to bring attention to the fact that the girls barely know each other, but the girls fight back saying that it doesn't matter. ✵ I knew about the plot twist beforehand, which I think made me enjoy it and the story overall more. It's an out-of-the-box idea.
I do have to mention that it can be triggering in regards to suicide Review of vol. Review of vol.
✵ I continue to be blown away by the moral of this story being about belief and friendship. I appreciate how the authors continue to bring attention to the fact that the girls barely know each other, but the girls fight back saying that it doesn't matter. ✵ I knew about the plot twist beforehand, which I think made me enjoy it and the story overall more.
It's an out-of-the-box idea. I do have to mention that it can be triggering in regards to suicide and because of that it's not entirely perfect. It has to be read as a metaphor in order for it to work. I appreciate it as entertainment and also for the message it sends about not being able to live a happy life if you have to constantly care about others and never about yourself. In this volume, the three girls are well on their way to becoming Legendary Magic Knights, but in order to reach their full power, they must awaken the three mysterious Mashin to aid them in their fight against evil Zagato. The girls must each prove themselves to be worthy of the Mashin, and show that their hearts are strong. I wasn't really sure what happened at the end of this volume.
The action panels are so busy and confusing, and then it ended so quickly. Well, it was certainly a surprising In this volume, the three girls are well on their way to becoming Legendary Magic Knights, but in order to reach their full power, they must awaken the three mysterious Mashin to aid them in their fight against evil Zagato.
The girls must each prove themselves to be worthy of the Mashin, and show that their hearts are strong. I wasn't really sure what happened at the end of this volume. The action panels are so busy and confusing, and then it ended so quickly. Well, it was certainly a surprising twist at the end that made up for how predictable the rest of the plot was.
I really loved the artwork of the Mashin, beautifully elegant and regal figures! And I loved how the girls' armor evolves and changes with their character development. But the girls are still very one-sided characters, and I wish they had more depth.
The villain is a very boring character; no depth, no development, almost no dialogue. It makes the big battle at the end sort of a let-down. But I'm glad that I read it! There were many parts of the story that I enjoyed! Now equipped with Escudo weapons, the last stage of their quest awaits Hikaru, Umi and Fuu.
To become to Magic Knights of legend, they must reawaken the powerful spirits known as 'Mashin'. Standing in their way are more of Zagatos minions, who keep tracking them down to fulfill Zagatos orders of killing the girls before they can reach the end of their journey. And what they learn about his motives when they finally face Zagato himself changes everything. Not matter how many times I read this, Now equipped with Escudo weapons, the last stage of their quest awaits Hikaru, Umi and Fuu. To become to Magic Knights of legend, they must reawaken the powerful spirits known as 'Mashin'.
Standing in their way are more of Zagatos minions, who keep tracking them down to fulfill Zagatos orders of killing the girls before they can reach the end of their journey. And what they learn about his motives when they finally face Zagato himself changes everything. Not matter how many times I read this, the conclusion of the first MKR trilogy, it never fails to break my heart. ONE HUNDRED PERCENT DID NOT SEE THAT ENDING COMING. I really wish the rest of this series was as complicated and nuanced as the ending was (though I also wish it was a little less abrupt - perhaps the sequel series will solve that!). Up until the ending, everything is too easy and the girls magically fix everything without struggling much, same as the previous volumes.
But that ending, though. I didn't feel any lasting power from the rest of this series, but for that twist alone, I'm glad I pi ONE HUNDRED PERCENT DID NOT SEE THAT ENDING COMING. I really wish the rest of this series was as complicated and nuanced as the ending was (though I also wish it was a little less abrupt - perhaps the sequel series will solve that!). Up until the ending, everything is too easy and the girls magically fix everything without struggling much, same as the previous volumes.
But that ending, though. I didn't feel any lasting power from the rest of this series, but for that twist alone, I'm glad I picked this up again, even if I'm not sure I'd ever reread it due to its overall lack of complexity: characters like Ferio disappeared entirely with zero closure, we don't find out what happens after the girls are transported back home , and Zagato needed more page-time to really pack some power into the ending's punch. This review has been hidden because it contains spoilers.
To view it, The last of the first part of the series ends at pretty much break-neck speed, as, if you were to think of Rayearth's story in terms of an RPG, basically 75% of a game gets summed up in just the remaining 33% of the manga series. And it also ends incredibly suddenly, even if they already had a second series planned ahead of time. There's no time for catharsis, just 'Here's the end; enjoy, kiddos!' Middle school self was undoubtedly shocked and heartbroken at the turn of events at the time, but m The last of the first part of the series ends at pretty much break-neck speed, as, if you were to think of Rayearth's story in terms of an RPG, basically 75% of a game gets summed up in just the remaining 33% of the manga series.
And it also ends incredibly suddenly, even if they already had a second series planned ahead of time. There's no time for catharsis, just 'Here's the end; enjoy, kiddos!' Middle school self was undoubtedly shocked and heartbroken at the turn of events at the time, but myself now is pretty much just 'Well, the art was definitely pretty all throughout, at least.' Ōkawa Nanase 大川七瀬 born: 2 May 1967; Ōsaka, bloodtype: A Mokona Apapa もこなあぱぱ born: 16 Jun 1968, Kyōto; bloodtype: A Nekoi Mick 猫井みっく born: 21 Jan 1969, Kyōto; bloodtype: O Igarashi Satsuki 五十嵐さつき born: 8 Feb 1969, Kyōto; bloodtype: A CLAMP originally began in 1989 as a twelve-member dōjinshi circle, but by 1990, the circle had diminished from twelve to seven. Of the remaining seven, Tamayo Akiya Ōkawa Nanase 大川七瀬 born: 2 May 1967; Ōsaka, bloodtype: A Mokona Apapa もこなあぱぱ born: 16 Jun 1968, Kyōto; bloodtype: A Nekoi Mick 猫井みっく born: 21 Jan 1969, Kyōto; bloodtype: O Igarashi Satsuki 五十嵐さつき born: 8 Feb 1969, Kyōto; bloodtype: A CLAMP originally began in 1989 as a twelve-member dōjinshi circle, but by 1990, the circle had diminished from twelve to seven.
Of the remaining seven, Tamayo Akiyama, Sei Nanao, and Leeza Sei left the group during the production of the RG Veda manga. Other former members of CLAMP also included Soushi Hishika, O-Kyon, Kazue Nakamori, Yuzuru Inoue and Shinya Ōmi. Currently, there are four members in the group. In 2004, CLAMP's 15th anniversary as a mangaka group, the members changed their names from Nanase Ohkawa, Mokona Apapa, Mick Nekoi, and Satsuki Igarashi to Ageha Ohkawa, Mokona, Tsubaki Nekoi and Satsuki Igarashi (her name is pronounced the same, but written with different characters) respectively. The August 2004 issue of Newtype USA, a magazine specializing in events of the anime and manga subcultures, reported that the members of CLAMP simply wanted to try out new names.
In a later interview with Ohkawa, it was revealed that initially Mokona wanted to drop her surname because it sounded too immature for her liking, while Nekoi disliked people commenting that her name was the same as Mick Jagger's. Ohkawa and Igarashi, wanting to go with the flow of Nekoi's and Mokona's name changes, changed their names as well. In 2006, they made their first USA public debut at Anime Expo in Anaheim, California. They were well received at the convention, with 6,000 fans in attendance at their panel.
Released July 25, 1997 – December 10, 1997 Runtime 45 minutes (each) Episodes 3 Magic Knight Rayearth ( 魔法騎士 ( マジックナイト )レイアース, Majikku Naito Reiāsu) is a Japanese series created. Appearing as a serial in the from the November 1993 issue to the February 1995 issue, the chapters of Magic Knight Rayearth were collected into three by, and published from July 1994 to March 1995. A sequel was serialized in the same manga magazine from the March 1995 issue to the April 1996 issue, and was published by Kodansha in three bound volumes from to July 1995 to April 1996. The series follows three eighth-grade girls who find themselves transported from modern-day Japan into a magical world, where they are tasked with rescuing a princess. Rayearth combines elements from the and genres with fantasy. The manga was adapted into two series in 1994 and an (OVA) in 1997.
Magic Knight Rayearth begins with the protagonists' field trip to the Tokyo Tower (pictured). Magic Knight Rayearth focuses on three eighth-grade girls: the tomboyish, headstrong but short ( 獅堂 光, Shidō Hikaru); the quick-tempered and no-nonsense only child ( 龍咲 海, Ryūzaki Umi); and the intelligent and ladylike ( 鳳凰寺 風, Hōōji Fū). While on a field trip to the with their respective schools, the girls find themselves drawn into another world, Cephiro. There they learn that Cephiro is influenced by one's will and that the Pillar maintains Cephiro through prayer. The girls are then tasked with rescuing the current Pillar, from her abductor, the high priest and, after which they will be returned to Tokyo. Guided by the creature on their quest, the girls discover their respective element-based magic and awaken the three Rune-Gods ( 魔神, Mashin), creatures who can take the form of giant robots that the girls must pilot. As the girls progress on their journey, they overcome their differences, learning how to work together and accept each other as friends.
After the girls find and destroy Zagato, they finally reach Emeraude, but they learn that she had fallen in love with Zagato, which had hindered her ability to pray solely for Cephiro's well-being, and imprisoned herself as a result. Feeling responsible for her actions, she summoned the Magic Knights to kill her, as no one from Cephiro could harm the Pillar. Her dark side then takes over, seeking to destroy the Magic Knights for killing her love.
After a short defensive fight against Princess Emeraude, the Magic Knights have no choice but to kill her. They then find themselves transported back to Tokyo. The second part of the series deals with the complications caused by Princess Emeraude's death.
Set a year later, it opens with the three protagonists struggling with their guilt and despair over their role in her death. Meeting again at Tokyo Tower, they find themselves transported mysteriously to Cephiro again, and discover that only a single piece of Cephiro remains, which holds a castle where the survivors gather to take refuge. With the Pillar gone, Cephiro is, for the most part, defenseless, and the girls are saddened to learn that a new Pillar must be chosen by the Pillar system before the whole planet is destroyed. Three warring planets have begun their attempts to conquer the Pillar-less Cephiro: Autozam, a technologically advanced world which intends to use the Pillar system to remove the pollution in its air; Fahren, whose childish ruler plans to turn it into a world of her whims; and Chizeta, an overpopulated world whose sibling rulers and see Cephiro as a potential colony. As the Magic Knights help defend the castle, they each agree that the fate of the planet should not be the responsibility of only one person which, like Princess Emeraude, effectively prevents that person from ever being able to live and love freely.
What's more, there is a mostly unspoken risk that when a new Pillar is chosen, something may eventually hinder them from praying solely for Cephiro's well-being, cause them to summon new Magic Knights to kill them, and bring Cephiro to near-destruction again until a new Pillar is chosen, causing the cycle of events to continue endlessly. As such, a powerful magic swordsman and Zagato's younger brother, wishes to end the Pillar system for those reasons. Eventually, Mokona narrows the candidates down to two: Hikaru and the sickly of Autozam, who is friends with Lantis and, as such, wishes to end the Pillar system for him with his eternal sleep. As the two undergo the test to become the new Pillar in a recreation of Tokyo, Mokona reveals itself to be the creator of Cephiro and its laws, which it had created after sadly witnessing the violence and destructive nature of the people on its earlier creation, Earth. It was responsible for bringing the three girls back to Cephiro.
In the end, Hikaru becomes the new Pillar of Cephiro, and brings Eagle Vision back to Cephiro from the Tokyo recreation with the help of Fuu and Umi, against Mokona's insistence that only one may return. Hikaru then rebels against the Pillar system, decreeing once and for all that the fate of the planet should not be the responsibility of one person. Mokona accepts their decision and leaves with the three Mashin. The manga concludes with the three girls' return to a new Cephiro to visit their loved ones, as they work with the rulers of the other planets to solve their planets' problems, and contemplate Mokona's wish to allow the three protagonists to bring change to Cephiro. Differences in the anime adaptation The first season remains mostly faithful to the first arc of the manga aside from the inclusion of the original character Inouva and a multitude of subplots, but the second season shows a rapid departure. Most notable differences are the creation of two anime-only antagonists, Nova and Lady Debonair, who were born from the intense despair of Hikaru and the people of Cephiro respectively after the death of Princess Emeraude. It is also revealed by the Rune Gods that the girls were summoned back to Cephiro by their own will, most notably Hikaru's as her strength of heart also allowed her to become the new Pillar, a position she rejects in a similar fashion to the manga.
Development During the celebration of the publication of the Soryuden novels, which Clamp had illustrated, the group was asked by Hideki Yamaguchi, editor for the Japanese (targeted towards girls), to do a series for the magazine. The editor-in-chief wanted a story that could appeal to readers and older, while Clamp wished to bring in younger fans.
Without direction from the editors, the group decided on a series combining robots, as they were fond of; (RPGs), which saw popularity in Japan at the time; and fantasy, to counterbalance the robots, which they thought alone would be off-putting to their target audience. According to Ohkawa, the magazine's success with the manga (1992–97) made it possible for the group to pitch a with robots to its editors. Rayearth intentionally traces out an RPG world, but I don't consider it an RPG world, myself. You can tell it's not a simple world, the kind where there's a princess, a villain who kidnaps her, and the main character who saves the day and lives happily ever after.
Even if the main characters thought that's the world they got into. —writer A friend of Clamp, illustrator Takeshi Okazaki, created the 'Rayearth' part of the title, while Ohkawa thought of the rest.
At that point, Clamp had completed a 'basic' idea of the plot. For the names of the characters, they drew on car names, feeling that they would be interesting and memorable for children, who might otherwise have difficulty learning the names of characters in. The inclusion of giant robots gave the artists some difficulty, as the massive scale of the robots made it impossible to depict the characters and robots in the same frame.
The artists also omitted the cockpit of the robots, to show their faces instead. Greatly anticipating the ending to the first part of the series, Clamp found the protagonists' initial adventures in Cephiro 'really easy' to create.
Ohkawa noted that, had their target audience been older or male, they would have considered stopping the series with the conclusion of part one. The second part, however, proved difficult for the group to create, as they felt as if they had 'written themselves into a corner'. Magic Knight Rayearth explores 'fate, grim destiny, and sacrifice,' as do many of Clamp's works. According to Ohkawa, who believes in choosing one's fate, humanity's fate is caused by one's actions; Cephiro is merely an exaggeration of Earth. Media Manga Written and illustrated by, Magic Knight Rayearth appeared as a in the Japanese magazine from November 1993 to February 1995. Collected the chapters in three volumes.
The first was published on July 22, 1994; the last was released on March 6, 1995. The sequel also appeared in Nakayoshi from March 1995 to April 1996.
In 1997, licensed Magic Knight Rayearth for an English-language translation in North America, and serialized it in its manga magazine. The English version of the manga was at first issued in a flipped left to right format, but was re-released in the original right to left format in later editions. The English version of the manga also at first continued the volume numbering through the two series, such that Magic Knight Rayearth II volumes #1-3 were numbered as volumes '#4-6' (i.e., the 2000/2001 release of Magic Knight Rayearth volume 4 has the same content as the 2003/2004 re-release's Magic Knight Rayearth II volume 1). It would appear that Tokyopop has lost their license for the series, as announced at their 2009 panel that they would be publishing the series in a new edition in honor of Clamp's 20th anniversary.
Dark Horse published the omnibus editions from July 6, 2011, to April 12, 2012. The series is also licensed in French. Magic Knight Rayearth No. Japanese release date Japanese ISBN North American release date North American ISBN 1 July 22, 1994 January 1, 1999 2 November 22, 1994 March 1, 1999 3 March 6, 1995 September 1, 1999 Magic Knight Rayearth II No. Japanese release date Japanese ISBN North American release date North American ISBN 1 July 26, 1995 June 1, 2000 1 — — February 2003 (unflipped re-release) 2 December 18, 1995 March 1, 2003 2 — — April 2003 (unflipped re-release) 3 April 23, 1996 June 1, 2003 3 — — April 2003 (unflipped re-release) Anime. Main article: The anime series aired first on Japan's and on in on October 17, 1994, and ended on November 27, 1995.
It was directed by and co-produced by and (now TMS Entertainment). The anime had 2 seasons, lasting 49 episodes altogether. The TV series was licensed in the U.S. Twice, first by and second by and was dubbed. The anime series was also aired on the television network in 1996, dubbed in the and airing every Sunday at 9:00 am for the first season and 10:30 am for the second season in 1997. It was popular with Filipino female children and became one of the Philippines' highest-rated anime series of the 20th century, helping to revitalize Filipino interest in anime.
It was later aired on on November 26, 2001, but on a weekday basis and with a dub produced by Telesuccess Productions. It was released on both VHS and DVD. Re-released the series on DVD and Blu-ray on January 31, 2017. Announced that they had acquired the series for release in the United Kingdom and Ireland. OVA A three-part was released in Japan a few years after the end of the manga and the TV series (July 25, September 26, and December 10, 1997). The OVA was named simply Rayearth, and its story was quite different from the original.
The characters are all the same, but the relationships, places and events changed radically. In the OVA, Hikaru, Umi and Fuu are already friends who go to the same school and will soon be leaving for high school. Suddenly, a strange (which turns out to be Mokona, the creature from the original series) appears in front of them. At the same time, strange monsters and wizards start to appear in the city of Tokyo.
One of them is Clef, who tries to guide the three girls in order to let them become the Magic Knights, awaken their Mashin and fight against the evil wizards from Cephiro, who are trying to invade the human world. In this version, Ferio, who is a sorcerer under Princess Emeraude's command, is not her brother. Eagle Vision fills that role instead, as well as being the main antagonist after he tricked Zagato to commit suicide in order to bring upon a false balance to Cephiro. His ties to Autozam are non-existent in this version, as he is a citizen of Cephiro from the start. He would put a spell on Emeraude to convince her that Zagato is still alive, so that the sorcerers of Cephiro can continue to exist on Earth as the two worlds would soon merge and each sorcerer would battle against the Magic Knights.
Lantis is also introduced right away as being an ally to the Magic Knights and against Eagle's plans. The only other characters that are in the OVA are Ascot and Alcyone, with none of the other characters are featured.
The OVA is licensed in the U.S. By, who opted to use a different New York-based voice cast for its English release, which was produced by Skypilot Entertainment. Carlos Ross and Christi.
THEM Anime Reviews. Retrieved July 23, 2018. Loveridge, Lynzee (August 19, 2017). Retrieved December 5, 2018.
Shepard, Chris (January 8, 2002). Retrieved December 5, 2018. ^ Clamp no Kiseki. Los Angeles, California: Tokyopop. ^ Oshiguchi, Takashi (1997).
'Nanase Ohkawa'. In Trish Ledoux. Anime Interviews: The First Five Years of Animerica, Anime Manga Monthly (1992–97). San Francisco, California: Cadence Books. Oshiguchi, Takashi (1997). 'Nanase Ohkawa'.
In Trish Ledoux. Anime Interviews: The First Five Years of Animerica, Anime & Manga Monthly (1992–97). San Francisco, California: Cadence Books. ^ (in Japanese).
Archived from on 2012-02-10. Retrieved 2009-08-20. Retrieved 2009-07-27. Retrieved August 16, 2013.
Retrieved August 16, 2013. Archived from on 2013-05-25. Retrieved 2009-08-25.
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^ (in Japanese). Retrieved August 20, 2009. Anime News Network. Stevens, Josh A. (October 28, 2018). Anime UK News.
Retrieved October 28, 2018. March 16, 2004. Retrieved August 16, 2013.
August 11, 2011. Retrieved August 16, 2013. Retrieved August 16, 2013. Further reading. Divers, Allen (25 August 2003). Anime News Network.
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